Friday, January 28, 2011

Canine Combat... Offensive!?

I had a friend tell me a while back that Canine Combat seems "offensive." Our conversation went something like this:

Him: "So what is the game about?"
Me: "It's a World War II aerial-shooter game set in the dog universe. You basically fly a plane piloted by a dog and face off against other planes/dogs."
Him: "Isn't that a little offensive and disrespectful?"


You get the idea.

Anyway, back when I was talking to him, I had billed the game as a "World War II aerial-shooter game set in the dog universe." However, this is no longer the case. In fact, Canine Combat is NOT (nor was ever) intended to be set in World War II. What I really meant to say was, "The art style, technology, and theme of the game will resemble World War II, but the actual plot itself has nothing to do with Hitler or the Nazi's."

For instance some of my art is reminiscent of WW2. Take a look at the "bad dogs" flag and "good dogs" flag:

Looks familiar doesn't it?

Now, my question for you is: "Do you think Canine Combat is offensive?" I'd love to hear your emails or posts on the forum.

Friday, January 21, 2011

Icon Tangent

I've decided to take a break from the game to work on the icon. Here is what I have so far:

Friday, January 14, 2011

Mac App Store

So, as you Mac user's may know, Apple launched the Mac App Store earlier last week. I was originally excited for this thinking that this would be a great venue for Canine Combat. However, upon inspecting the developer guidelines, it appears that it may not be possible at the moment:

"According to Apple, your Mac app will be rejected if:

Your game portrays realistic images of people or animals being killed or maimed, shot, stabbed, tortured, or injured. (Such as Counter Strike, Halo, and pretty much every other good video game ever produced.)"

This worries me a bit, because Canine Combat is a shooter game... with animals... But, and here's the but, Canine Combat will never show any dog being harmed or killed. For instance, in Canine Combat, you only destroy vehicles and never the pilots themselves. And, when you do destroy the vehicle, the dog will bail out either in an ejection seat or parachute, thus you never actually shoot, stab, or injure the dog himself. Also, Canine Combat will never display any blood or other organs.

Also, the guideline says "realistic images" of these things will get your app rejected. However, as previously stated these things never occur and as for realistic...well... How realistic does the screenshot below look:

In conclusion, I think that Canine Combat should be allowed on the Mac App Store because I don't think it violates these guidelines. However, the real problem will be convincing Apple.

Saturday, January 8, 2011

RPG Elements

In my previous post, I mentioned that I would be adding RPG elements to Canine Combat. I'm going to discuss how this will be done:

As you may know, Canine Combat so far has been a generic shooter game. The shooting, of course, is done in planes piloted by dogs. Check youtube for some clips of how this is achieved.

"Ok" your saying, "It's a shooter in that you fly a plane, point it at a target, and shoot. But, how could you possibly add RPG elements to it!?"

Well, my friend, take a look in the screenshot below. As you will see, the player is flying into the entrance of a hanger.

After the player flies inside the hanger, he then enters a first person perspective.

"Oh no!" you say, "Your turning Canine Combat into an FPS!!!" No, no, no. Canine will NOT be a first person shooter. The only shooting will be done outdoors. The inside areas are purely for interacting with NPC's. (ie. Receiving quests and such).

Here is a shot of the interior of an underground bunker. (Somewhat dark isn't it?)

Anyhow, that is the way RPG elements will be done. I felt I had to do it this way because I wanted the player to have a pause in the action to rest and receive missions from NPC's. I didn't feel the player would be able to do that in a plane because it's constantly moving.

You might have also noticed the backpack and dogbowl in the lower right hand corner of the screenshots.

You will hold your inventory items in the backpack and the dogbowl signifies how much money you have (bones are the currency of the game).

Saturday, January 1, 2011

Happy new year!

Thought I'd pick up from my last post and discuss some of the new changes that I've been mentioning:

As you may know, Canine Combat is an aerial shooter game set in the dog universe. But, what else do you know? Thats about it eh. I haven't really talked about the story or much else behind the game. Sure, I've thrown out some screenshots here and there, but now I'd like to take a moment to delve deeper into the game.

In Canine Combat, you will take on the roll of Ace, a small town underdog who eventually finds himself working for the CCAF (Canine Combat Air Force). How he gets there will be unveiled in the first few levels of the game. Those levels will also make up the demo (when it is released).

Originally, I was just going to have the game be a generic shooter game. Granted, the game takes place in planes (which are constantly moving) thus making the gameplay slightly different from your average shoot-n'-duck FPS. Still, that wasn't a big enough change for me.

Indie games have always been about doing something different, so I decided that regular shooter elements, although somewhat different, wasn't enough. So, I've decided to add RPG elements to the game.

You might be wondering how thats going to work and I'll discuss it more in the coming days. For now, rest assured, these elements will only add to the depth of the game.