Friday, October 15, 2010

Fall Progress, Part I.

It's hard to believe it's been nearly a month since my last post. Sadly, I've been so busy with school that I've had hardly anytime to work on Canine Combat. Fortunately, I had some time off this week so I was able to work on some new models and textures for the game.

This is supposed to be an enemy barracks. The'll be placed around enemy encampments and other enemy settlements. Eventually, the 'good dogs' will get there own barracks too. Although, it will probably be a re-skinned version of the model seen below.

Ok, this model is supposed to be an enemy warehouse. And yes, before you go posting in the forum, I am aware that I've mixed German with English :D I plan to fix it later.

So as you can see, progress continues. One interesting thing to me as a game developer is the sheer amount of art that goes into game making. I'm really a programmer by trade and whats funny is that I haven't touched a bit of the C++ code of the game in a while (as in 2 months). So, you may be asking me, how is it that I've been able to develop levels? The answer is: with lots of art and lots of scripting. So much of the game involves scripted sequences and a ton of art work.

Thats why I've decided that if Canine Combat does well (read: makes money) I will definitely be hiring on an artists so I can get back to the real fun: programming!