In-Game Cutscenes!
It's time to unveil what I've been working on this past week. Drumroll, please... I present to you, in-game cutscenes!

For those that don't know what a cutscene is, it's basically a movie used to help tell the story. Unlike prerendered cutscenes, which are rendered ahead of time in animation software, in-game cutscenes are cutscenes done using the game engine and art.
They each have their advantages and disadvantages. Some of which are listed below:
Lets take a look at the +/-'s of prerendered cutscenes.
+ Typically look nicer.
- Usually stored in some kind of movie format (like avi, mpeg, etc) which tend to be very large.
Now, in-game cutscenes:
+ Can allow the player to manipulate the scene (if the game chooses).
+ Take up less memory than prerendered movies.
- The quality of the movie is dependent on how graphically powerful the game engine and art is.
For now, I will stick with in-game cutscens, although I will admit, I have been playing around with AVI files...

For those that don't know what a cutscene is, it's basically a movie used to help tell the story. Unlike prerendered cutscenes, which are rendered ahead of time in animation software, in-game cutscenes are cutscenes done using the game engine and art.
They each have their advantages and disadvantages. Some of which are listed below:
Lets take a look at the +/-'s of prerendered cutscenes.
+ Typically look nicer.
- Usually stored in some kind of movie format (like avi, mpeg, etc) which tend to be very large.
Now, in-game cutscenes:
+ Can allow the player to manipulate the scene (if the game chooses).
+ Take up less memory than prerendered movies.
- The quality of the movie is dependent on how graphically powerful the game engine and art is.
For now, I will stick with in-game cutscens, although I will admit, I have been playing around with AVI files...







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