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Monday, November 30, 2009

Thanksgiving is Over!

Hope everyone had a great Thanksgiving. I'll be posting some new screenshots of Canine Combat tomorrow.

Monday, November 23, 2009

Happy Thanksgiving Everybody!

I just want to wish everyone a Happy Thanksgiving. There won't be much blogging this week due to the fact that I'll be overdosing on Turkey.

Friday, November 20, 2009

Videos!

I've been working the past few days on getting cutscenes in the game. I would like Canine Combat to have a compelling story and I feel cutscenes would allow me to do that best.

Wednesday, November 18, 2009

Gribble Games in ASCII art!

ASCII art is a bit of an inside joke in computer science. It's basically "text" art. You can see below what the Gribble Games logo looks like as ASCII art.

Tuesday, November 17, 2009

Canine Combat Level Editor (an early look)

This is an early look at the Canine Combat level editor. Well, the Canine Combat editor is more of a "scene" editor then an actual level editor. You have to make the terrain and heightmap in an external editing program. More about heightmaps and terrain maps can be read in an earlier post.

As you can see, some fighters are in wireframe. Also, there is a status bar at the top of the screen featuring a file menu, etc...

Monday, November 16, 2009

Editor Screenshots Coming Tomorrow.

Tomorrow, I'm going to show some screenshots of the Canine Combat Level Editor. It's alright if your not into level editing, just remember, because there's a level editor, that means you'll be able to download user created maps. The fun never ends!

Friday, November 13, 2009

100th Post

Yippee! Today is our 100th blog post.

I would've liked to have gotten some new video's of Canine Combat up, but sadly, I've been too busy. Oh well, you can still check out the old footage here!

Incidentally, today is also Friday the 13th.

Thursday, November 12, 2009

99th Post Today

The title says it all! Today is our 99th blog post!

To any newcomers: Gribble Games is all about independent video games. Where also a strong supporter of both Mac and PC game development

Our latest title is called Canine Combat: Dogfights. It's basically a WWII flight game set in the dog universe. You can read more about it and it's development in my previous posts.

Wednesday, November 11, 2009

Old Hardware is still Important!

Some people have been asking me what kind of hardware will be required to run Canine Combat. Well, Canine Combat is being designed to run on older hardware. That is, if you bought your computer within the last 3 years, you should get a solid 60 frames a second on it.

In fact, the Mac Mini I'm using to develop Canine Combat is nearly 4 years old and still gets a solid 60 frames with all settings turned up.

And even if your hardware is over 4 years old, Canine Combat should still run well--all you have to do is turn down the settings.

Tuesday, November 10, 2009

Canine Combat Bug Fixes

Well, it's that time again... I've been busy the last few days squashing bugs that resulted from the Mac port.

Thankfully, you can rest assured, all * known :D * bugs have been taken care of. Canine Combat is now fully functional on Mac.

Monday, November 9, 2009

Canine Combat Mac Version Up and Running

I found sometime over the weekend to get the Mac version of Canine Combat up and running.

I'd also like to mention that Gribble Games is coming up on it's 100th post. Seems only yesterday we were celebrating our 6th month anniversary.

Anyhow, look forward to more Canine Combat news over the next few days.

Tuesday, November 3, 2009

The Canine Combat Terrain System

The way terrain in Canine Combat is done is through what's called a heightmap. A heightmap is basically just a regular bitmap, except you use white colors to represent hills/mountains and black colors to represent pits/ditches.

You can see what the hightmap and texture map look like below.



The texture map is the image on the top left and the heightmap is the image on the right. The heightmap is what sculpts the geometry whereas the texture is used to add the detail.

Add some water and you can see the finished product below:

Monday, November 2, 2009

Happy Halloween

I hope everybody had a great Halloween weekend.

More "Gribble News" will be coming in the next few days.