Thursday, October 29, 2009

Hardest Gribble Game?

Fenwhar on the forum has started a new topic asking fans which Gribble Game is the hardest. So far, it looks like JemQuest and Space Smashout are winning.

When I made my games, I really didn't set out to make them "hard." Being hard was more or less a side effect. My main goal was to make them fun and addictive, and I think I did a good job.

Wednesday, October 28, 2009

Doodle Dude Patch 1.0.2 for Mac

Last week, I announced Doodle Dude patch 1.0.2 for windows. Well...guess what... The patch has finally made it to the Mac version.

Download it now!

Tuesday, October 27, 2009

The woes of indie game development.

Lets face it, Gribble Games is a small indie game company. I can't always work on Canine Combat whenever I want. After all, in real life I'm a full time student, busy slaving away on exam after exam.

It can be difficult to support a business/hobby like Gribble Games. But at the end of the day, it's worth it.

For any newcomers here, check out my games. Although most of my games were developed on Mac, I've ported them to Windows to attract a wider market.

Also keep your eye's peeled for Canine Combat, my latest game.

Monday, October 26, 2009

What is toon shading?

For those of you that don't know, toon shading is when you render an image so it looks like it's part of a cartoon.

Our newest game, Canine Combat, uses toon shading for the models and world.

Take a look:

As you can see, the dogs and there planes have a "shiny" and cartoon look about them. The same goes for the terrain, water, and sky.

Some debat has started on the forum about whether toon shading should be kept or dropped from Canine Combat.

Friday, October 23, 2009

Canine Combat Icon Revision #2

This is another working copy of the Canine Combat: Dogfights icon.

More detail has been added to it. Also, the flag in the background has been removed since the 2nd revision.

As always, feedback is appreciated.

Thursday, October 22, 2009

Doodle Dude Patch 1.0.2

I've released a new patch for Doodle Dude!

Here's what's new:
* The ability to skip levels via the F1 key.
* Fixed the random crashes bug.
* Improved and cleaned up the code.

NOTE: This update is only available for PC systems at the moment. A Mac update will be coming soon.

Wednesday, October 21, 2009

Canine Combat Icon

This is an early drat of the Canine Combat: Dogfights icon.

Feedback is always welcomed!

Tuesday, October 20, 2009

Space Smashout Postmortem In Articles Section

A while back, I blogged my Space Smashout Postmortem. Well, so many people enjoyed it that I've decided to move it to the article section to get more attention.

For those of you that missed my original blog post, you can read it now!

Monday, October 19, 2009

New Articles!

As promised, I've posted some new articles.

The first is, Why Indie Developers should support Mac. The second is, How to get started making "real" games.

More articles will be coming soon, so keep watching!

Wednesday, October 14, 2009

SDL is the way to go...

Today's post is geared towards the software developers out there. If your looking to make a cross-platform game, your best bet is to use SDL (Simple Direct Media Layer).

It's basically an easy way of handling your window and input in a cross-platform manner. That is to say that code written in the SDL API only has to be written once and can run on multiple platforms thereafter.

Here are 3 reasons why SDL is awesome:
1) Code only has to be written once. Nuff said.
2) Easy to use. Why spend hours digging through the WINAPI when you can get the same job done in only a few lines of code with SDL.
3) It's well supported. Right now, SDL 1.2 is the current version, however, SDL 1.3 will be released (hopefully) later this year.

In short, SDL is awesome for cross-platform game development. In fact, all of my games use it!

Tuesday, October 13, 2009

New Launcher Image

Some of you may recall the Canine Combat Launcher video. Well, guess what... I've replaced the old launcher image with a new one.

Take a look at it:

Monday, October 12, 2009

5 month anniversary!

This is Gribble Games 5 month anniversary.

It seems like Gribble Games was only born yesterday... I still remember it's first blog post.

Looking at Canine Combat, it makes me smile knowing that I watched it grow into what it is today.

One can only wonder what the next 5 months will bring.

Friday, October 9, 2009

A Gribble ... whats' that?

A lot of people have been asking me, "what exactly is a gribble?" Well, a gribble is basically a small fish.

As for the reason I named the company Gribble Games -- you should read the "about" page to figure this out.

Thursday, October 8, 2009

More articles will be coming...

The fans out there might have noticed that I haven't updated the articles in a long time. Unfortunately, I've been busy developing Canine Combat.

I expect to have new articles within the coming months, so stay tuned.

Wednesday, October 7, 2009

Canine Combat Particle System

Canine Combat features a fully equipped particle system. For those of you who don't know, particles are like smoke and flames. Particles can really add another level of realism to the scene.

Take a look at some Canine Combat gameplay:

If you watch the video carefully, you'll see that each plane has it's own jet trail. Also, as I shoot the enemies, puffs of debris falls from them.

Tuesday, October 6, 2009

No Blogging on Weekends

A couple people have commented that we don't blog on weekends.

Well, even those of use here at Gribble Games need to take a break!

Monday, October 5, 2009

We posted quite a few video's last week...

Last week, we posted quite a few new video's:

Canine Combat Game Launcher.
New graphics in Canine Combat.
A Comparison between the old and new graphics.

Plus we also had a Space Smashout and JemQuest tribute.

Friday, October 2, 2009

A lot of updates this week...

I just wanted to re-cap the busy week we've had.

Space Smashout has been downloaded over 10,000 times and Canine Combat got a face lift. Stay tuned for more big updates next week!

Thursday, October 1, 2009

Before... and AFTER!

Yesterday, I posted a video highlighting some of the changes to Canine Combat.

Today, I'm posting some pictures from before and after the updates for comparison.