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Wednesday, September 30, 2009

Canine Combat Updates.

There have been some updates made to Canine Combat!

Firstly, the player is no longer controlled by the arrow keys, but by the mouse. Secondly, the camera which follows the player no longer moves statically, but "breaths" with the player. Lastly, I'm experimenting with a toon shading to give Canine Combat that catoony feel.

Tuesday, September 29, 2009

JemQuest Tribute

Along with our Space Smashout tribute, I decided that JemQuest needed a tribute as well.

Monday, September 28, 2009

Space Smashout over 10,000 downloads!

I would like to take a moment to acknowledge Space Smashout, which has been downloaded over 10,000 times!

I'd like to thank the fans for there support. I would also like to post a video of the game for any newcomers:

iter359 on the forum has started a topic were you can post your high scores.



Play Space Smashout right now!

Friday, September 25, 2009

Canine Combat Game Launcher

When you start up Canine Combat, you will be taken to the launcher. From the launcher, you will be able to set game settings, as well as mod settings.

The Canine Combat game launcher will be available for PC and Mac.

Thursday, September 24, 2009

New Canine Combat Art

As promised here is a screenshot of some Canine Combat concept art.



Although the background is faded by a blue haze, you can see some concept art of the Sargent (lower left) and Ace Doggit, (lower right).

Wednesday, September 23, 2009

Late blogging today...

I apologize for the late blog today, I promise tomorrow there will be a video (hopefully). At the very least, a new screenshot.

Tuesday, September 22, 2009

Pfft Artists...

Game's rely on art more then people realize. Most people think that, "ah, it's the programmer who does all the work," but in reality, artists play a very big part.

It's true that there are games that have no art (pong comes to mind), but good art can always provide an extra shine.

Artists don't get enough credit for there work, thus, I'd like to take a moment and applaud all the artists working in the game industry. Good job guys.

Monday, September 21, 2009

Canine Combat Sound System

When it comes to games, people rarely notice the sound or music. Instead, most people seem to be critical about the graphics. The truth is, good sound (especially 3D sound and effects) can be just as difficult. The reason I bring this up is because the Canine Combat sound system is currently in the works. When finished, it will feature 3D surround sound and effects.

My hope for Canine Combat is that the sound will grab you, and make you go "oh wow!" just like the graphics do for other games.

A few days ago, I posted about Gribble Game's Greatest Hits, an album containing the music in my games. I'd like to take a moment to acknowledge Kevin Macleod, who wrote the music for Doodle Dude. You can check out some more of Kevin's music on his site.

Friday, September 18, 2009

Checkout the Canine Combat footage!

I'd like to take this blog post to reflect on some of the video's released so far on Canine Combat.

For those of you who don't know, Canine Combat: Dogfights, is a WWII shooter set in the dog universe. When released, it will be available for PC and Mac for $19.50.

Watch some early footage of Canine Combat NOW!
Watch the scripting and mod support featured in Canine Combat.

Thursday, September 17, 2009

Early Look at Scripting System.

I want to show you guys an early look at the scripting system used for Canine Combat.

Wednesday, September 16, 2009

Will WebGL change everything?

Right now, Gribble Games dedicates itself to producing the best downloadable games for Mac and PC. However, a new technology being developed by the Khronos Group might make downloadable games a thing of the past.

The Khronos Group announced this past august that they were going to bring Opengl to the Web in a product they call WebGL. When complete, developers will be able to harness the power of opengl for use in web browsers natively without the use of plugins.

But what does this mean for Gribble Games and downloadable games? Right now, we offer our games as standalone downloads, but think, why download the game, when you could just play it in your web browser? Could this mean the end of downloadable games as we know it?

Personally, I think not. Sure, WebGL has the potential to bring a lot to the web, but honestly, people will always feel the need to have a hardcopy of the game on their hard disk. Plus, how would modding work with browser based games? The Quake games by Id, are some of the most modded games of all time. But lets look at Id's latest Quake game: Quake Live. Sure, Quake Live is cool, but you can't mod it. Modding is one of PC gaming's biggest strengths and it's what's kept Quake fresh for all these years.

But then again, who knows what will happen. It looks like we'll just have to sit back and find out.

Tuesday, September 15, 2009

Do Mac games have a future?

Some people have been asking me: "Why do you guys care about Mac gaming so much? " Well, I must say there are numerous reasons why we love to support Mac.

Firstly, Mac users crave indie games. It's like indie games are the butter to Mac's bread. The reason for this, is because AAA companies don't give the Mac as much love as it requires. AAA companies are more interested in game consoles. As an indie game company owner, I'll tell you--the Mac needs just as much love as the consoles, which is why Gribble Games is a proud supporter of the Mac as a gaming platform.

Monday, September 14, 2009

Canine Combat 3D!

Believe it or not, Canine Combat: Dogfights, was originally going to be named Canine Combat 3D. The reason for this was so Canine Combat could distinguish itself from other, 2D indie titles.

It seems like most indie games are 2D and we wanted Canine Combat to proudly advertise itself as 3D. However, Canine Combat: Dogfights just had a better ring to it then Canine Combat 3D.

Thus, since we stripped away our "3D" gimmick, we trust our fans to spread the word: "Hey, check out this 3D indie game!"

Friday, September 11, 2009

Map editor and mod tools for Canine Combat.

Not many indie games, it would seem, support modding. Thus, I just want to reiterate the fact that Canine Combat will ship with editing tools.

Some people ask me: "Why do I care about modding?" Well, the problem with most games is, once you've beaten them--it's over. Whereas, mods help support a game's growth by keeping the fun and gameplay fresh.

In addition to the editor, the game's scripts will be available for mod usage. The scripting language I use is called "Lua."



Lua is used in several AAA titles, including:
*Grim Fandango ~ LucasArts
*Crysis ~ Crytek
*World of Warcraft ~ Blizzard

Every "entity" in the game, whether it be an enemy plane, bullet, etc. is scripted. I will touch on modding and scripting more in my upcoming posts, so stay tuned.

Thursday, September 10, 2009

Canine Combat Teaser Trailer #2

I've uploaded another video from some early progress on Canine Combat. This one features some new special effects: smoke, flames, jet trail, and water splash.

Wednesday, September 9, 2009

Gribble Games Greatest Hits!

I'm pleased to announce "Gribble Games Greatest Hits!" It's a collection of music used in the following games:

Doodle Dude
JemQuest
Bird Watch
Space Smashout.

All music in in mp3 format.

Tuesday, September 8, 2009

Forum Avatars

Up until now, I the forum administer, am the only one who's been able to have an avatar. However, I have now enabled user avatars.

But wait, there's a catch! You can't upload your own avatars--instead you can only use the pre-supplied one's.

Maybe someday, custom avatars will be allowed, but for now, you'll have to settle with the one's we provide.

Sunday, September 6, 2009

Canine Combat First Look

Yes, the moment you've been waiting for is finally here: The very first look at Canine Combat: Dogfights!

Settle down now, I know your excited. But listen up, the gameplay below is shown at a very early stage of development. Anything you may see, may or may not make it into the full game.

Also, the video quality isn't as...high...as I would have liked it to be. It may be hard to see, but I'm firing orange bullets at the enemies.

Friday, September 4, 2009

Late posting this today.

I know I'm blogging a little late today, but I have good news: Next week I will be releasing videos, and if not, screenshots for sure of Canine Combat.

Stay tuned everyone...

Thursday, September 3, 2009

Finished forum style

I've finally finish re-designing the forum. My goal was to make it more, "Gribble" like. Check it out.

Wednesday, September 2, 2009

8 reasons why Casual Games FAIL!

As more and more AAA developers move away from the PC and onto game consoles, Casual Games have swooped in and taken the limelight.

Personally, I think Casual Games suck. Below, I list the top 8 reason why:

1) There basically souped-up, overpriced, flash games. In other words, you can get the same Casual Games experience just by visiting your favorite flash site.

2) There demographic is stay at home Moms. That's right, Casual Games are targeted at Moms, preferable those over the age of 47. This isn't necessarily a bad thing, but then again it says something about the skill and difficulty required to play them.

3) They have no future. Read #2: "there demographic is stay at home Moms over the age of 47." Have you wondered why someone's Mom would pay for a Casual Game, when they could get the same experience at a flash website for free? The reason: They don't know any better!

The older crowd is not as tech-savvy and are unaware that they could get the same experience for free. For example, my own Mother can't figure out how to organize her desktop, much less understand the difference between a Mac and PC. Casual Games basically take advantage of their ignorance.
This is the main reason Casual Games have no future--as the "older" generation of ignorant Grandmothers die off, the younger and more computer-aware generation will know better.

4) There all 2D. I understand that 2d games can be fun, but they lack the depth (no-pun intended) that 3D games possess. Try doing a racing game, flying game (*cough* Canine Combat *cough), or shooter game in 2d. And before you say, "you can do shooting, racing, and flying in 2d," let me tell you, "yes, but the experience is not the same."

5) There all mini-games or arcade games that have no substance. By this I mean it's rare for a Casual Game to have a story or quest associated with it. Sure, some have stories and the like, but not many do--most are just quick little, over-priced, puzzle games. Plus, most Casual Games player's only own 2 or 3 games, and after they play them for a few hours, they stop and are never played again.

6) You can get the same experience from flash games. Let's look at what the majority of Casual Games are: Quick little puzzle games. Now let's ask ourselves, what are flash games: Quick little puzzle games. Yes, flash and Casual Games are the same--the only difference is that you can get the flash games for free, versus paying $20 or more for the same thing. "Mmm," you say, "so why don't more people play flash games?" We'll, that's a good question, the answer goes back to reason #3: There demographic is none tech-savvy and thus unaware that they're getting ripped off.

7) There's never any multiplayer. When you think about it, this makes sense--Casual Games take advantage of an audience who is neither tech-savvy nor quick on the reflexes (read: Old People). Thus, it would not be plausible for Casual Games to contain any type of network play.

8) No custom content. Your mother isn't interested in creating mods, maps or custom content for games. This is why the longevity of Casual Games sucks--there are no mods or content to keep it alive.

Let's ask ourselves: "In 30 years, who will be buying and playing games? " The answer, is the youth of today. Ask yourself another question: "what games are the youth of today interested in?" The answer: Story based and on-line games--just look at xbox and ps3.

If these Casual Games developers were smart, they'd realize that the older generation has no marketing future. Instead, it's the younger generation of today that you should be targeting.

The younger generation is also much more tech-savvy and they are also aware of flash games--just take a peek in a High School computer lab and you'll see that there all on flash games when the teachers back is turned. Truth is, Casual Games won't be able to rip-off today's youth because they are more aware of the free alternatives.

Here at Gribble Games, I make sure that all (what I would call) 2D and Casual Games are free. I'm not in the business of ripping people off.

Tuesday, September 1, 2009

My experience with Google Adsense.

Ads, ads, ads, what can I say about them? I realize adsense is a great way to make a little extra cash, but in my case, I think it will hurt more then help.

Google Adsense is supposed to target the user's interest. If the user searches for food and cuisine a lot, then adsense will point them towards recipes and kitchenware.

In my case, the user is most likely searching for games. It can be hard to spread the word about Gribble Games, and when someone does stumble upon my site, what's to keep them here when I'm advertising for my competitors? It's like Coke putting up ads for Pepsi, it makes no sense!

Although I've toyed with ads for a little while, I don't think there really "helping" me. I would much rather make $20 bucks off selling Canine Combat, then $0.02 for every ad clicked.

As you can see, I put up some ads next to the blog. I'll see how it does, and if user's come back to my site after clicking on the ads, then I might keep them--otherwise bye bye ads!