Friday, May 29, 2009

Spam Bots

We've had some fun with spam bots over the last few days. Thankfully, I've installed a mod which should keep them busy for a while.

Tuesday, May 26, 2009

Name the Game Contest

If you can come up with a title for next game, your name will be added to the credits.

The game is a cartoony themed racing game. The cars you will be driving will be spin-offs of actual vehicles as well as just plain goofy looking cars.

In terms of theme and style, this game could be compared to Mario Kart.

If we choose your title for the game, your name will be added to the credits.

Where do I submit my entry:

June 12

Monday, May 25, 2009

Back to work!

Memorial Day weekend is over, that means it's back to work!

Today, I'd like to take a look at the way the gui works for our games. A gui (graphical user interface) is one of those subtle things that people overlook. Usually, the only time people notice the gui, is when it's of poor quality. Fortunately, that's not the case with our gui ;)

name="title.tga" x="5" y="0" w="512" h="256"

name="start.tga" func="restart" x="40" y="40" w="256" h="64"

name="scores.tga" func="goto scores" x="38" y="60" w="256" h="64"

name="options.tga" func="goto options" x="37" y="80" w="256" h="64"

name="quit.tga" func="cmd quit" x="42" y="100" w="256" h="64"

Our gui is setup using xml scripts. The above script is used for the main menu. As of Space Smashout, the gui supports 6 different widgets. A widget is like a button or slider. The widgets our gui supports are buttons, labels, check boxes, comb boxes, sliders, and text fields. Many more widgets will be added for our next game!

Thursday, May 21, 2009

Race Track Editor

This is an early look at the race track editor. There's no gui for it yet. Right now, I'm just using the arrow keys to move the yellow maker on the gird. I then use the 1-6 keys to select different tiles and the R key to rotate them.

Wednesday, May 20, 2009

Track Editor

Our race track editor is underway. We've decided not to model the entire track in a modeling program, but rather model the pieces and snap them together with an in-game editor.

Tuesday, May 19, 2009

JemQuest Video

I realize some people can't play JemQuest, because not everyone has a Mac. I decided to post a video of it, so you can see what it's about.

The video doesn't have sound (sorry).

Monday, May 18, 2009

Forum Updates

I've been making some changes to the forum. I'm sorry if you've had trouble accessing it today. I will notify ahead of time before any further changes are made.

Website Updates

The website has been updated!

Now, to the right of this blog, you can find links to previous posts. In the games section, you will find we posted system requirements and screenshots. The forum now is displayed inside the gribble games website, in other words, it doesn't re-direct you too a new page!

As you might have noticed, the site has ads on it now. Yes yes, I know people find them annoying, but if we want to keep our products free, then we need to supplement our revenue from somewhere else.

Friday, May 15, 2009

Space Smashout Video!

Thursday, May 14, 2009

Space Smashout is now on Softpedia and TopShareware!

Space Smashout has now been uploaded to Softpedia and TopShareware.com

The game hasn't even been out for day and it already has over 16 downloads as well as a 5 star review from softpedia!

Wednesday, May 13, 2009

Racing Game Coming Soon!

Gribble Games has started work on a 3d racing game. Although it's still early in development, here is a screenshot of the model loader in action!